tag:blogger.com,1999:blog-5814946212068210224.post6754487556547556670..comments2023-03-24T19:54:49.379-07:00Comments on Introspection || Fragments of Me: The Problem with Jargon in Game Development|:::lockan:::|http://www.blogger.com/profile/12305506551513115947noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5814946212068210224.post-631437671017496812009-05-05T09:35:00.000-07:002009-05-05T09:35:00.000-07:00Hahahaha! Too funny.
I would have gone with th...Hahahaha! Too funny. <br /><br />I would have gone with the flat plane in the distance. It would have the multiple levels of parallax that you don't get with your solution. And a player wouldn't be able to tell the difference between a proper skybox and flat plane from just one vantage point.Evil Danhttps://www.blogger.com/profile/09498604621860314586noreply@blogger.com